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The expert pointed out that the market imposes strict limits on financial exploitation.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">“GTA VI has more pricing power than any other game in the world, and even it didn't go over US$ 80. This shows there is a ceiling. Many companies will learn this the hard way if they try to charge the same price for average games or new IPs.”\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">Trying to launch new franchises or titles without the same level of refinement at this outrageous price will result in a massive fall in digital stores, as the average consumer is paying attention and will not accept paying a masterpiece's price for a generic game. \u003Cstrong>Joost van Dreunen\u003C\u002Fstrong>, a professor at \u003Cstrong>New York University\u003C\u002Fstrong>, shares this view that digital entertainment is becoming akin to an inaccessible luxury item. The analyst explained that only titles considered global events will be able to sustain these aggressive margins without alienating the audience, forcing other companies to seek alternative strategies.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">“Games are increasingly becoming luxury items. GTA 6 has raised the bar even further. Companies that manage to reach this level will outpace their competition, while others will need to invest in new distribution models, bundles, and pricing to reach players.”\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">This forced elitization of the major games market creates a harmful divide within the ecosystem. \u003Cstrong>David Cole\u003C\u002Fstrong>, the executive director of \u003Cstrong>DFC Intelligence\u003C\u002Fstrong>, revealed in a statement to \u003Cstrong>GamesRadar\u003C\u002Fstrong> that the movement towards price adjustments has already started to spread in the decision-making rooms of major studios, although this trend is likely to face public resistance.\u003C\u002Fp>\u003Cp data-path-to-node=\"6\">It's evident that the greed of some financial boards will accelerate the rejection of games launched half-finished, full of microtransactions, trying to lean on the new inflated price scale. The implicit lesson brought by the developer of \u003Cstrong>Grand Theft Auto\u003C\u002Fstrong> is clear: if even the biggest cultural phenomenon of today didn't dare to breach the US$ 80 mark, attempting to charge this price for ordinary experiences is to sign the commercial death certificate of the project. 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