[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f2bWihT4sqHN_FU-m89YxwUi35TCQQAkSj9Sz-kF8lzY":3},{"data":4,"seo_meta":181,"additional":183},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":67,"approved_at":68,"created_at":69,"updated_at":70,"premium":31,"translated_id":71,"marketing_provider_id":7,"marketing_id":72,"total_characters":73,"total_words":74,"reading_time":6,"allow_comments":35,"image_focal_x":75,"image_focal_y":75,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":76,"slug":15,"url_image_src":67,"permalink":77,"report_hash":78,"comment_hash":79,"created_at_formatted":80,"created_at_diff":76,"created_at_in_full":81,"created_at_textual":82,"approved_at_formatted":80,"approved_at_diff":83,"approved_at_in_full":84,"approved_at_textual":82,"updated_at_formatted":80,"updated_at_diff":85,"updated_at_in_full":86,"updated_at_textual":82,"translatable_attributes":87,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":90,"rating_hash":91,"content_type":92,"url_image_original_src":67,"url_image_thumb_src":67,"user":93,"games":115,"source":116,"marketing":132,"marketing_provider":179,"comments":180,"user_rating":10},344511,2,1,67,79,null,0,31,"The expansion for Resident Evil Requiem is expected to take a while to arrive.","\u003Cp data-path-to-node=\"1\">The Japanese developer's strategy of keeping the audience engaged with side plots is excellent, as it helps fill the release gaps between the major chapters of the saga. The insider \u003Cstrong>Dusk Golem\u003C\u002Fstrong> (also known on forums as \u003Cstrong>AestheticGamer\u003C\u002Fstrong>) disclosed that \u003Cstrong>Capcom\u003C\u002Fstrong> plans to use this upcoming story expansion of \u003Cstrong>Resident Evil Requiem\u003C\u002Fstrong> as a testing ground. The idea is to use the content to apply feedback gathered from the fan community and experiment with innovative mechanics without risking the structure of the franchise's main games. It's great to see that the company is showing interest in creating large-scale additional content with real ambition, instead of pushing those lazy microtransactions and meaningless cosmetics that often flood today's games.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">This approach of prioritizing quality, however, will require a lot of patience from the players. Rumors suggest that the studio's efforts are fully focused on producing a major project: the highly anticipated remake of \u003Cstrong>Resident Evil: Veronica\u003C\u002Fstrong>. The internal release target for this classic reimagining is set for the first quarter of 2027, although behind the scenes it indicates that a delay to the second quarter of the same year is still a real possibility if the game's polishing demands more time.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"3\">\u003Cp data-path-to-node=\"3,0\">With the focus on the return of Claire Redfield, the new expansion of \u003Cstrong>Resident Evil Requiem\u003C\u002Fstrong> has been pushed back in the schedule and is only expected to appear after the remake's debut.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"4\">\u003Cbr>As is customary with leaks of this magnitude in the gaming industry, \u003Cstrong>Capcom\u003C\u002Fstrong>'s press office chose not to comment and remains utterly silent about the chronological planning of its brands. There is no official confirmation of dates, which means we need to take this information with a healthy dose of skepticism until an official trailer is released on the company's official channels. 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