[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f1HGGNe5n32QulzM0Wq19cEgSb8Y4TNAjIXfdtPNYC6Q":3},{"data":4,"seo_meta":197,"additional":199},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":55,"approved_at":56,"created_at":57,"updated_at":58,"premium":31,"translated_id":59,"marketing_provider_id":7,"marketing_id":60,"total_characters":61,"total_words":62,"reading_time":60,"allow_comments":36,"image_focal_x":63,"image_focal_y":63,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":64,"slug":15,"url_image_src":55,"permalink":65,"report_hash":66,"comment_hash":67,"created_at_formatted":68,"created_at_diff":64,"created_at_in_full":69,"created_at_textual":70,"approved_at_formatted":71,"approved_at_diff":64,"approved_at_in_full":72,"approved_at_textual":73,"updated_at_formatted":74,"updated_at_diff":75,"updated_at_in_full":76,"updated_at_textual":77,"translatable_attributes":78,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":81,"rating_hash":82,"content_type":83,"url_image_original_src":55,"url_image_thumb_src":55,"user":84,"games":103,"source":104,"marketing":120,"marketing_provider":195,"comments":196,"user_rating":10},326975,2,1,67,79,null,0,281,"Shawn Layden reveals why he left Sony: \"Services were not my specialty\"","\u003Cp data-start=\"93\" data-end=\"190\">\u003Cstrong data-start=\"93\" data-end=\"188\">Former PlayStation boss explains his departure and criticizes industry's focus on games as a service\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"192\" data-end=\"589\">When \u003Cstrong data-start=\"199\" data-end=\"215\">Shawn Layden\u003C\u002Fstrong> announced his departure from \u003Cstrong data-start=\"238\" data-end=\"272\">Sony Interactive Entertainment\u003C\u002Fstrong> in \u003Cstrong data-start=\"276\" data-end=\"284\">2019\u003C\u002Fstrong>, many fans and analysts were left wondering about the exact reasons behind the decision. Now, in a revealing interview with \u003Cstrong data-start=\"409\" data-end=\"427\">Destin Legarie\u003C\u002Fstrong>, the former head of \u003Cstrong data-start=\"443\" data-end=\"476\">PlayStation Worldwide Studios\u003C\u002Fstrong> finally explained what happened: \u003Cstrong data-start=\"516\" data-end=\"586\">Sony's focus on games as a service and subscriptions was not his cup of tea\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"591\" data-end=\"936\">Layden's departure came at a crucial moment for the company. He had overseen the launch of \u003Cstrong data-start=\"702\" data-end=\"740\">several PlayStation 4 successes\u003C\u002Fstrong>, helped shape the future of the \u003Cstrong data-start=\"771\" data-end=\"778\">PS5\u003C\u002Fstrong>, and left several projects practically finished. But, according to him, the change in the company's strategy made him realize that \u003Cstrong data-start=\"911\" data-end=\"933\">it was time to leave\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cdiv class=\"raw-html-embed\">\u003Ciframe width=\"560\" height=\"315\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FAutPkiVDSoQ?si=-H476UQIM3CgnoT_\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen=\"\">\u003C\u002Fiframe>\u003C\u002Fdiv>\u003Ch3 data-start=\"943\" data-end=\"1025\">\u003Cstrong data-start=\"947\" data-end=\"1023\">\"I make games like God of War and Uncharted. It wasn't my specialty\"\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-start=\"1027\" data-end=\"1161\">The former \u003Cstrong data-start=\"1041\" data-end=\"1049\">Sony\u003C\u002Fstrong> leader made it clear that his expertise had always been in producing \u003Cstrong data-start=\"1114\" data-end=\"1152\">great single-player experiences\u003C\u002Fstrong>, such as:\u003C\u002Fp>\u003Cp data-start=\"1163\" data-end=\"1257\">\u003Cstrong data-start=\"1165\" data-end=\"1179\">God of War\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1163\" data-end=\"1257\">\u003Cstrong data-start=\"1184\" data-end=\"1202\">The Last of Us\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1163\" data-end=\"1257\">\u003Cstrong data-start=\"1207\" data-end=\"1220\">Uncharted\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1163\" data-end=\"1257\">\u003Cstrong data-start=\"1225\" data-end=\"1236\">Horizon\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1163\" data-end=\"1257\">\u003Cstrong data-start=\"1241\" data-end=\"1255\">Spider-Man\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1259\" data-end=\"1487\">When asked about his departure, \u003Cstrong data-start=\"1295\" data-end=\"1305\">Layden\u003C\u002Fstrong> explained that he noticed a shift in the company's direction, with a \u003Cstrong data-start=\"1367\" data-end=\"1439\">strong focus on games as a service, subscriptions, and live-service models\u003C\u002Fstrong>, something he \u003Cstrong data-start=\"1461\" data-end=\"1484\">did not resonate with\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cblockquote data-start=\"1489\" data-end=\"1758\">\u003Cp data-start=\"1491\" data-end=\"1758\">\u003Cstrong data-start=\"1491\" data-end=\"1756\">\"I make things like God of War, Spider-Man, The Last of Us, Uncharted and Horizon. I didn't have the vision or energy to take Sony into this new era of live services. So, all things considered, I felt it was a good time to leave, after 32 years at the company.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-start=\"1760\" data-end=\"2080\">\u003Cbr>He also mentioned that, at that time, he felt he had \u003Cstrong data-start=\"1818\" data-end=\"1840\">fulfilled his duty\u003C\u002Fstrong>. \u003Cstrong data-start=\"1844\" data-end=\"1852\">Sony\u003C\u002Fstrong> had already delivered incredible titles on the \u003Cstrong data-start=\"1893\" data-end=\"1900\">PS4\u003C\u002Fstrong>, and games like \u003Cstrong data-start=\"1915\" data-end=\"1936\">Ghost of Tsushima\u003C\u002Fstrong> were practically ready. He saw the arrival of the \u003Cstrong data-start=\"1988\" data-end=\"1995\">PS5\u003C\u002Fstrong> as a natural milestone for a \u003Cstrong data-start=\"2027\" data-end=\"2057\">new generation of leadership\u003C\u002Fstrong> within the company.\u003C\u002Fp>\u003Cblockquote data-start=\"2082\" data-end=\"2366\">\u003Cp data-start=\"2084\" data-end=\"2366\">\u003Cstrong data-start=\"2084\" data-end=\"2364\">\"It was late 2019 and I was associated with the launch of, at least, five or six platforms for the company, including VR. We were approaching the PS5 launch and, to be honest, the company made some strategic changes that were not my specialty.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3 data-start=\"2373\" data-end=\"2431\">\u003Cbr>\u003Cstrong data-start=\"2377\" data-end=\"2429\">Is the industry saturated with games as a service?\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-start=\"2433\" data-end=\"2742\">Layden's departure raises an important point about the industry's direction. With \u003Cstrong data-start=\"2514\" data-end=\"2593\">Sony, Microsoft, and several publishers heavily investing in games as a service\u003C\u002Fstrong>, the market seems increasingly saturated with titles trying to replicate the success of giants like \u003Cstrong data-start=\"2692\" data-end=\"2739\">Fortnite, Call of Duty: Warzone, and Destiny 2\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"2744\" data-end=\"2973\">Layden himself has criticized \u003Cstrong data-start=\"2754\" data-end=\"2764\">the excessive growth of AAA budgets\u003C\u002Fstrong> and warned of the risk of major studios \u003Cstrong data-start=\"2870\" data-end=\"2912\">abandoning single-player experiences\u003C\u002Fstrong> that have always been the flagship of \u003Cstrong data-start=\"2947\" data-end=\"2970\">PlayStation Studios\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"2975\" data-end=\"3291\">After leaving \u003Cstrong data-start=\"2993\" data-end=\"3001\">Sony\u003C\u002Fstrong>, \u003Cstrong data-start=\"3003\" data-end=\"3013\">Layden\u003C\u002Fstrong> began working as a consultant and investor, but his vision of the future of gaming remains \u003Cstrong data-start=\"3108\" data-end=\"3128\">critical and attentive\u003C\u002Fstrong>. He believes that the industry needs to find \u003Cstrong data-start=\"3177\" data-end=\"3245\">a balance between service games and traditional experiences\u003C\u002Fstrong>, something that many players still value.\u003C\u002Fp>\u003Cp data-start=\"3293\" data-end=\"3415\">What about you, do you think \u003Cstrong data-start=\"3312\" data-end=\"3320\">Sony\u003C\u002Fstrong> is on the right path or do you miss the times of full focus on big single-player 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