[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f46-lm9IovXVjj1RvtMdJhFqCksbvtzximyrsTwoluCc":3},{"data":4,"seo_meta":178,"additional":180},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":6,"allow_comments":35,"image_focal_x":73,"image_focal_y":73,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":74,"slug":15,"url_image_src":65,"permalink":75,"report_hash":76,"comment_hash":77,"created_at_formatted":78,"created_at_diff":74,"created_at_in_full":79,"created_at_textual":80,"approved_at_formatted":78,"approved_at_diff":81,"approved_at_in_full":82,"approved_at_textual":80,"updated_at_formatted":78,"updated_at_diff":83,"updated_at_in_full":84,"updated_at_textual":80,"translatable_attributes":85,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":88,"rating_hash":89,"content_type":90,"url_image_original_src":65,"url_image_thumb_src":65,"user":91,"games":112,"source":113,"marketing":129,"marketing_provider":176,"comments":177,"user_rating":10},342952,2,1,67,79,null,0,51,"Project: Mara cancelled by Ninja Theory","\u003Cp data-path-to-node=\"1\">\u003Cstrong>Ninja Theory\u003C\u002Fstrong> has decided to completely shut the door on \u003Cstrong>Project: Mara\u003C\u002Fstrong>. The studio, which had been maintaining an awkward silence about this experimental horror project since 2021, has finally thrown in the towel. The goal? To focus all its 85 professionals exclusively on developing the new game in the \u003Cstrong>Hellblade\u003C\u002Fstrong> franchise, titled \u003Cstrong>Senua\u003C\u002Fstrong>, which was one of the surprises at the latest \u003Cstrong>Xbox Games Showcase 2026\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">\u003Cstrong>Dom Matthews\u003C\u002Fstrong>, the head of the studio, explained that the choice wasn't a walk in the park. \"I made the decision not to continue with this project. These decisions are never easy, but I did it to give the opportunity to gather all the studio's talent and expertise, all 85 creative professionals, to realize the potential of what \u003Cstrong>Senua\u003C\u002Fstrong> can become.\"\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">It's a shame to see \u003Cstrong>Project: Mara\u003C\u002Fstrong> go down the drain. Announced in 2020, it was marketed as an immersive and realistic study of the horrors of the human mind, a genuinely different proposal from what we usually see. The studio seems to have been daunted by the complexity of the project and, instead of persisting in something daring that would require significant technical effort, preferred to take the safe route with the franchise that already has an established fan base.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">This move raises a flag. 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