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After the launch held last June, the board of \u003Cstrong>Remedy\u003C\u002Fstrong> was forced to lower its projections for the fiscal year due to the poor shelf performance of the cooperative game \u003Cstrong>FBC: Firebreak\u003C\u002Fstrong>, recording a loss of 14.9 million euros in the financial statements. The top executives acknowledged chronic dissatisfaction with the number of copies purchased by consumers, noting that the title operated well below expectations on the \u003Cstrong>Steam\u003C\u002Fstrong> servers, precisely the platform that had been designed as the main distribution and revenue channel for the product in the \u003Cstrong>PC\u003C\u002Fstrong> ecosystem. Subtly, it becomes apparent that executives often take a long time to see the obvious, persisting in forcing generic cooperative mechanics into studios renowned for single-player story experiences, spending huge amounts of money only to later blame the market for a failure that everyone foresaw since the first promotional trailer.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">The company now focuses its efforts on protecting and expanding the already established universes that are cherished by the community. The long-term strategy aims to maximize the returns from the main franchises of the house, featuring familiar faces like protagonists \u003Cstrong>Jesse Faden\u003C\u002Fstrong> and \u003Cstrong>Alan Wake\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"3\">\u003Cp data-path-to-node=\"3,0\">\"It’s easy to judge in hindsight, so always be cautious here when you realize how hard it is to make a game, and especially a successful one. I have tremendous respect for the previous management and the team, who are still here. But it doesn't always work. Venturing into a slightly different genre, that’s where you see that the leap is sometimes much bigger than it seems. That's one of the big lessons.\" — explained the new CEO, \u003Cstrong>Jean-Charles Gaudechon\u003C\u002Fstrong>, in a detailed statement given to the corporate portal \u003Cstrong>The Game Business\u003C\u002Fstrong>.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"4\">\u003Cbr>The journey of institutional learning also involved the operational challenge of facing the market independently. The cooperative project marked the company’s first self-publishing experience, serving as a stress test on a smaller scale compared to the volume of investments being allocated for the development of the upcoming \u003Cstrong>Control Resonant\u003C\u002Fstrong>. Although the developer has already released the last major planned content update for the shooting title this year, the management has issued statements assuring the remaining users that the server infrastructure will remain active and playable for a long time. Subtly, one notices how the corporate discourse tries to soften the premature demise of a software by flirting with promises of long-term support, a well-known tactic to avoid lawsuits and appease the few buyers who invested capital in an ecosystem the production team has already deprioritized in the background.\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">The pursuit of new revenue levels will also involve a strong integration strategy across different entertainment platforms. The developer signed a strategic agreement with producer \u003Cstrong>Annapurna\u003C\u002Fstrong> to secure funding for their next interactive productions, laying down the bureaucratic groundwork to transition their mystery and suspense universes to film scripts and television productions.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"6\">\u003Cp data-path-to-node=\"6,0\">“Our agreement with \u003Cstrong>Annapurna\u003C\u002Fstrong> aims to make our games, our franchises shine even more and reach an audience that doesn’t exist today. It’s a shame, I think \u003Cstrong>Alan Wake\u003C\u002Fstrong> should have sold more. \u003Cstrong>Control\u003C\u002Fstrong> should have sold more. For me, that’s one of the first things we need to fix, even before trying to make more games, to some extent. First and foremost, maximize the potential of those we already have, because they are amazing. And cross-media will help us do that.” — outlined the executive while setting commercial expansion goals.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"7\">\u003Cbr>The restructuring plan devised by the new management imposes strict limits to prevent the studio from straying from its technical identity in exchange for quick financial returns in the short term. The guidance passed on to the creative directors blocks any attempts to shape software to chase seasonal sector trends, like the free-to-play game market filled with microtransactions for mobile devices, unless such a move directly aligns with the core strengths of the intellectual properties created in-house.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"8\">\u003Cp data-path-to-node=\"8,0\">“\u003Cstrong>Remedy\u003C\u002Fstrong> is already one of the major game authors, with very strong signature products. Now, after seeing it from the inside, there’s much more we can give in terms of super strong, creative, and insane stories and gameplay. Honestly, we haven't reached half of the potential in terms of the products we make.” — defended the executive while projecting the brand's artistic positioning.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"9\">\u003Cbr>The leadership concluded their statements by making a prediction about the aesthetic directions of the global market. 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Publicly lamenting that acclaimed games yielded less than expected places an unfair burden on the developers' shoulders, highlighting how the new management views the art of complex storytelling as a product that failed on the profit spreadsheets simply because it didn’t reach the masses of casual players who consume generic blockbuster shooters.\u003C\u002Fp>","new-ceo-of-remedy-aims-to-focus-on-own-brands-after-mistakes",{"id":7,"uuid":16,"name":17,"nickname":18,"avatar_url":19,"short_bio":20,"long_bio":9,"country":21,"permalink":28,"invite_qr_code":29,"follow_hash":30,"user_is_following":31,"followers_count":32,"following_count":9,"report_hash":33,"is_publishing_blocked":31,"creator_capabilities":34,"mgc_balance":49,"subscription":50,"is_premium":35},"6302dbb8-3fa7-5e75-b509-979a454d6568","Guilherme Cortez","guinew","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fusers\u002F6302dbb8-3fa7-5e75-b509-979a454d6568\u002Fd6d60be9-e7db-4d62-86ac-7f3af5f444df.jpg","CEO of 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