[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fb4fTI2hzI77vUOJmOnB3hQPSSIwjj-UuN_Y5j7Nc7-U":3},{"data":4,"seo_meta":179,"additional":181},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":73,"allow_comments":35,"image_focal_x":74,"image_focal_y":74,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":75,"slug":15,"url_image_src":65,"permalink":76,"report_hash":77,"comment_hash":78,"created_at_formatted":79,"created_at_diff":75,"created_at_in_full":80,"created_at_textual":81,"approved_at_formatted":79,"approved_at_diff":82,"approved_at_in_full":83,"approved_at_textual":81,"updated_at_formatted":79,"updated_at_diff":84,"updated_at_in_full":85,"updated_at_textual":81,"translatable_attributes":86,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":89,"rating_hash":90,"content_type":91,"url_image_original_src":65,"url_image_thumb_src":65,"user":92,"games":113,"source":114,"marketing":130,"marketing_provider":177,"comments":178,"user_rating":10},343897,2,1,67,79,null,0,35,"Former PlayStation Chief Criticizes Sony's Retreat in the PC Market","\u003Cp data-path-to-node=\"1\">The former head of \u003Cstrong>PlayStation Studios\u003C\u002Fstrong>, \u003Cstrong>Shawn Layden\u003C\u002Fstrong>, raised critical questions about the strategic directions the console manufacturer has been taking. In a recent appearance on the \u003Cstrong>PSI\u003C\u002Fstrong> podcast, with statements highlighted by the \u003Cstrong>VGC\u003C\u002Fstrong> portal, the industry veteran openly expressed that he sees no logic in the decision by the management to reduce presence on computers, raising genuine doubts about the reasons that led the current management to change its mind so abruptly.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">The ex-executive's analysis centers on the behavior of digital game consumers. According to his perspective, holding onto a title for over a year before releasing it on another platform doesn't compromise the sales of the primary hardware.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"3\">\u003Cp data-path-to-node=\"3,0\">“First, games don't arrive on PC for a year or so. It's not on release day, and if they think that a game coming to another platform 18 months after launch somehow took away a sale from the hardware business 18 months ago, I'd like to see how they prove that. If someone waits 18 months for something to arrive on PC, we didn't lose a sale. They weren't going to buy the console anyway.”\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"4\">\u003Cbr>This accurate argument exposes an uncomfortable truth for the multinational's executives. 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