[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fjUTFqKr9OcvgtOFeM-5QsnEM8LBPB7zVDJzEvApmafk":3},{"data":4,"seo_meta":180,"additional":182},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":73,"allow_comments":35,"comments_count":11,"likes_count":11,"published_at_diff":74,"slug":15,"url_image_src":65,"permalink":75,"report_hash":76,"comment_hash":77,"created_at_formatted":78,"created_at_diff":74,"created_at_in_full":79,"created_at_textual":80,"approved_at_formatted":78,"approved_at_diff":81,"approved_at_in_full":82,"approved_at_textual":80,"updated_at_formatted":78,"updated_at_diff":83,"updated_at_in_full":84,"updated_at_textual":80,"translatable_attributes":85,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":88,"rating_hash":89,"content_type":90,"url_image_original_src":65,"url_image_thumb_src":65,"user":91,"games":112,"source":113,"marketing":129,"marketing_provider":178,"comments":179,"user_rating":10},342365,2,1,67,79,null,0,103,"BioWare veterans establish a studio focused on mystery","\u003Cp data-path-to-node=\"1\">The debut project by the new developer is labeled as a supernatural mystery with a neon-noir style. Gameplay will feature a system dubbed \"Parallax Deduction\" by the creators, a design concept centered on switching perspectives to solve investigations. The game's aim is to completely avoid the illogical puzzles that frustrate players, ensuring all solutions are based on clear clues well-integrated into the environment. Subtly, it is apparent that the developers are striving to restore respect for player intelligence, something the big-budget industry has lost by cluttering screens with glowing markers and automatic hints that strip away the joy of discovery. Initial production funding was secured through a grant of 250,000 Canadian dollars from the \u003Cstrong>Canada Media Fund\u003C\u002Fstrong> (\u003Cstrong>CMF\u003C\u002Fstrong>), after the company was selected for the institution's interactive digital media prototyping program.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">\u003Cstrong>Studio Reset\u003C\u002Fstrong> was founded by industry veterans with experience in notable companies such as \u003Cstrong>BioWare\u003C\u002Fstrong>, \u003Cstrong>Inflexion Games\u003C\u002Fstrong>, and \u003Cstrong>Timbre Games\u003C\u002Fstrong>. The leadership trio consists of creative director and producer \u003Cstrong>Kaelin Lavallée\u003C\u002Fstrong>, design director \u003Cstrong>Kris Schoneberg\u003C\u002Fstrong>, and art director \u003Cstrong>Francis Lacuna\u003C\u002Fstrong>. Their experience in the high-budget market has motivated the group to adopt an operational model focused on financial sustainability, the creation of original intellectual properties, and phased fundraising. Subtly, there is a sense that fatigue from the grueling routines and instability of large corporations has led to a talent exodus to the independent scene, where creative control is not held hostage by distant investors who barely understand games.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"3\">\u003Cp data-path-to-node=\"3,0\">\"We founded the studio on a clear premise: don't build a structure that relies on massive sales success to survive.\" — the founders noted in a detailed interview with \u003Cstrong>GamesIndustry.biz\u003C\u002Fstrong>, highlighting the Achilles' heel of today's million-dollar productions which shutter at the slightest commercial stumble.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"4\">The funding allowed the team to initiate collaborative contracts with other professionals and companies in the Canadian creative sector. 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