
Arc System Works apologizes for issues on the PC.
Releasing a trial period on the PC without proper performance optimization is the kind of oversight that tarnishes the initial impression of a promising game. While the beta of Marvel Tōkon: Fighting Souls runs smoothly on the PS5 — barring occasional network fluctuations —, the computer edition became a source of discontent over the weekend due to significant stuttering and continuous crashes. Arc System Works publicly issued an apology, stating that technical teams are already working on identifying the issues.
The severity of the situation led the developer to suggest makeshift solutions discovered by users themselves to try to ease the experience for those playing.
Among the temporarily recommended workarounds were manually pre-loading shaders, turning off frame generation, and disabling the anti-cheat system.
Acknowledging profound issues just before the official launch reveals an uncomfortable race against time for the development team.
The disparity compared to the smooth performance seen on Sony consoles highlights how the PC ecosystem continues to receive secondary consideration during stress testing.
With only a few days left until the final product hits shelves, placing the responsibility on the player to work around bugs via manual settings is a regrettable stance. Delivering a poorly optimized port tarnishes the project's release, demanding immediate fixes from the company to prevent compromising the title's reputation in the market.



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